Batch File Wizardry
DOS batch files have no arrays, no functions, and barely have variables. Yet people built menu systems, BBS doors, and even games with them.
The trick is GOTO and CHOICE (or ERRORLEVEL parsing on older DOS).
Combined with FOR loops and environment variable manipulation, you can
create surprisingly interactive scripts. We build a file manager menu
in pure .BAT that would feel at home on a 1992 shareware disk.
The charm of batch scripting is that constraints are obvious. You cannot hide
behind abstractions, so control flow has to be explicit and disciplined. A
good .BAT file reads like a state machine: menu, branch, execute, return.
Patterns that still hold up
- Use descending
IF ERRORLEVELchecks afterCHOICE. - Isolate repeated screen/header logic into callable labels.
- Validate file paths before launching external tools.
- Keep environment variable scope small and predictable.
- Always provide a safe “return to menu” path.
These rules prevent the classic batch failure mode: jumping into a dead label or leaving the user in an unexpected directory after an error.
Building a useful menu shell
A practical structure is a top menu plus focused submenus (UTIL, DEV,
GAMES, NET). Each action should print what it is about to run, execute,
and then pause on failure. That tiny bit of observability saves debugging
time when scripts grow beyond toy examples.
Batch is primitive, but that is exactly why it teaches sequencing, error handling, and operator empathy so well.
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