pascal
- Mode 13h in Turbo Pascal: Graphics Programming Without Illusions
- Mode X in Turbo Pascal, Part 1: Planar Memory and Pages
- Mode X in Turbo Pascal, Part 2: Primitives and Clipping
- Mode X in Turbo Pascal, Part 3: Sprites and Palette Cycling
- Mode X in Turbo Pascal, Part 4: Tilemaps and Streaming
- Turbo Pascal Before the Web: The IDE That Trained a Generation
- Turbo Pascal History Through Tooling Decisions
- Turbo Pascal Units as Architecture, Not Just Reuse
- Writing Turbo Pascal in 2025